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Patch 1.01 Changelog

Hi! I’ve made some bug fixes and slight changes to solve some of the problems with the gamemode. In this patch, several bugs have been fixed, workbench prices are lowered, crafting skill increase rate has risen, hunger has been rebalanced, loot respawn times have been rebalanced and a more advanced limiter has been put on CP jail sentences.

Also, double XP has been disabled.

Thanks for the great launch so far!

CHANGELOG

ADDED
Ration dispenser inside the nexus
ADDED
Dynamic loot respawn time system that will scale with playercount This should make loot roughly 2X easier to find
ADDED
Additional max sentence restrictions. Non-supervisor CPs can only give a max of 7 cycles while supervisor level CPs can give the full 15 cycles This should help to make arrests more fair
CHANGED
So hunger can no longer kill you, it can just bring you down to 10 HP
CHANGED
So only the ration requester can pick up their ration
CHANGED
Gunpowder and Bullet Casing items to be illegal
CHANGED
So you can’t unrestrain people in jail
CHANGED
Ration feed amount from 10 to 35 CPs and OTA get 60
CHANGED
Increased Axe base damage from 15 to 18 If you level up your strength skill you will do a lot more damage however
CHANGED
Water cost from 10 to 6
CHANGED
Moonshine sell cost from 230 to 250
CHANGED
Loot spawn pools to make metal plates more common and increase the chance of metal pipes and gears from loot spawns that are in the metal group This should make loot roughly 2X easier to find
CHANGED
Lockpick crafting level from 7 to 6
CHANGED
Base XP gain from crafting an item from 35 to 45 The higher the items crafting level the more xp you gain
CHANGED
General Workbench cost from 150 to 70 and Weaponry Workbench cost from 250 to 150
FIXED
Bug where the character editor NPC would get the cost wrong
FIXED
Bug where you would lose your workbenches and apartment on death
FIXED
Errors when using some combine terminals
REMOVED
Double XP