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Patch 1.13 Changelog

Hi, hope you all had a great Christmas! Here’s patch 1.13. In this patch I make several balance changes, fixes and I added the new M60 machine gun. Read the changelog below!

ADDED
Snapshot system for ops
ADDED
/unstuck command doesn’t always work
ADDED
M60 Machine Gun ‘The Pig’ Please note this weapon is in an EARLY implementation and will only perform to its full potential once I add armour pen values to the longsword weapon base
ADDED
M60 Barrel item
ADDED
M60 Barrel mixture
CHANGED
Dale to be smarter
CHANGED
USP base damage to 16 to 13
CHANGED
SMG damage from 9 to 9.4
CHANGED
Shotgun VelocitySpreadMod increased from 10% to 15%
CHANGED
Workbenches so you can view mixtures when they are in use
CHANGED
CP damage reduction from 5% to 3%
CHANGED
Glue rarity from 800 to 750
CHANGED
Wood rarity to twice the old amount
CHANGED
Metal pipe mixture to require 2 metal plates instead of 3
CHANGED
IED explosion magnitude from 280 to 325
CHANGED
Salvaged OTA Ballistic Vest weight from 10kg to 9kg
CHANGED
SMG ammo mixture to only require 1 gunpowder instead of 2
FIXED
Several internal Lua error bugs
FIXED
Issue where lockpick could not target combine doors
FIXED
Issue where BMD cooldown would not properly reset after the cooldown period
REMOVED
Snow
REMOVED
Santa hats