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Update 1.1 Changelog

Hello! I’ve finally finished update 1.1! This update adds physical containers, padlocks and fixes for job limit failures, melee weapons buff and kicks/breaching charges not working on all doors. This update is not as big as I had hoped however I’m pretty busy with school and the MCC right now… However, I have put in one large new system which is the ops event manager. This tool will allow Game Moderators to provide events of a new level, you’ll see it in action soon (stay tuned for announcements). I’ve also included an experimental fix for the ‘SCP’ Joining/Connecting issue!

As always, make sure to read the changelog below.

CHANGELOG

ADDED
Added containers (small crate, large crate) These can be locked with a padlock item
ADDED
Inventory restore system moderators can now quickly restore an inventory to the pre-death state
ADDED
Padlock item
ADDED
ops Event Manager tool
ADDED
Padlock mixture
CHANGED
CP limit from 32% to 30%
CHANGED
OTA limit from 18% to 15%
CHANGED
Melee weapons behaviour so all melee weapons will slow down players they hit
CHANGED
Axe base damge from 18 to 19
CHANGED
Pickaxe base damge from 22 to 25
CHANGED
HP of brewing barrel from 100 to 20
CHANGED
Combine SMG ammo drop chance from 15% to 20%
CHANGED
Kickdoor so it can target player-made doors
CHANGED
Breaching Charge so it can target player-made doors
CHANGED
Player cards to show RP names
FIXED
(Possibly) The joining/connecting issue pls work
FIXED
Players being able to send a request when detained
FIXED
BMD vendor cooldown only starting after 1 failed try
FIXED
Limit calculations on teams with static limits this applies to the City Administrator
FIXED
Issue where certain CP ranks would give the incorrect player model
FIXED
Issue where you could be stuck in the ‘drag’ state if the dragger dies
FIXED
Issue where anyone could ignite their props
FIXED
Door sync data being applied to the wrong target and not removing with toolgun doors